TRI-STAT dX CHARACTER CREATION NOTES
Note: The Tri-Stat dX Core Rules are a trademark of Guardians Of Order, Inc. Used without permission.
Points and Scope:
Uses d6. Characters are built on 75 points, with 20 Skill points. All characters are subject to GM approval. Some experienced characters may have Attributes over 6, and Stats over 12. Switching to d8 might be a reasonable option for some campaigns.
All Characters start with the following Attributes for free. They may be sold down to zero for extra points, if the player so desires.
All Characters start with the following Defect automatically, but get no extra points for it. The Defect may be bought off with character points if the player desires:
The following attributes are available to any character:
Anyone may apply the following Defects directly to character. Such defects must be of natural (not supernatural) origin. (Other Defects are available for Attribute modification.)
All Uukaptai must meet the following requirements. At the GMís option, they may take Wanted (by the Uukaptai) instead.:
Uukaptai (and retired Uukaptai) may take the following Attributes:
Initiates of the Circle must meet the following Attribute and Defect requirements:
At the GMís option, these may be traded for Hunted by the Circle.
All Initiates must purchase the Special Attack, Cone of Force. (A roiling blast of raw spirit energy.) This attack has the abilities Spreading and Knockback and must be purchased at least at level 3. [16 or 4 points]
All initates always count as Touching each other for purposes of mental attacks and powers. Requires Activation (10 minutes) and Concentration. This costs 0 character points.
An Initiate may also be a retired Uukaptai but if so suffers from an Ism.
Initiates may also purchase additional magical powers, represented by the following attributes.
The following defects are flavorful for an Initiateís Attributes:
Use the Historical Age of Pirates skill collumn as the most appropriate.
Cost: 1 point per level
Relevant Stat: Body
Progession: Linear, +3 damage reduction per level.
The character has magically hardened flesh. This cannot be visually detected, save with close inspection. (Although the Uukaptai hum will give the Characterís Enhancement.) It always has the Partial restriction, and grants 3 points of armor per level. Does NOT stack with mundane armor.
Combat Technique: Faster Reload
The character takes one less round to reload a firearm, to a minimum of one round. Purchase separately for muskets and rifles. A second purchase reduces the required rounds by 2.
Cost: 3 points/level
Relevant Stat: None
Restriction: Provincial nobility, disgraced
The character comes from one of the Republicís noble families. Depending on the location he or she may gain special legal priviledges, extra respect, better seating at restaurants, access to court, etc. At home, the character has the power to dispense justice. For 3 points, the character comes from one of the world-spanning great families, whose standing is recognized everywhere. For 1 point, the character comes from a mere provinical family, and his or her status is valid only on their homeworld. (Although honorary address may still apply.) Or, for 1 point, the character comes from a great family but is disgraced, and the respect given is grudging. (Treat as an integral Ism.)
The level of Nobility determines how lofty is the characterís station, but his or her actual title may be anything, from Prince, Knight, Emir, to Chief Garbage Collector. In the hodge-podge of Denayi politics, the Lords of important areas may outrank the princes or kings of lesser countries.
For melee weapons, swords and bayonets see the most common use, with the ocassional ceremonial pike (treat as a dmg 12 spear).
The following types of firearm are in common use:
Body armor is not commonly worn. Some light leather armor is available, as Leather Jacket, p. 81 or as a larger padded coat, AV 4, -1 to Body checks. Heavy cavalry often wears a breastplate and helmet. AV 8, -3 to Body checks. On more primitive worlds, medieval armor can be purchased.
The standard TriStat dX rules make ordinary weapons rather ineffective. To make normal folks more dangerous, apply the following changes: